The Storm book contains a wide variety of attacks; some powerful, some accurate, some wide-ranging and some useful for very close combat.


Spells Bearbeiten

Some spells do Storm damage, which causes no damage to some storm minions.

Icon Spell Level Type Number of Charges Charge Time Initial/Recharge Maximum Damage Description
Datei:Thunder Shock.PNG Thunder Shock 1 Bolt Infinite 0/1 50 Storm Fires 10 lightning bolts from your Arcanist. Holes created by this spell are not large enough for anything to fit through. Ideal to use if any enemy is holed up with no way out. This spell is unaffected by gravity; the lightning travels instantly to its target. If too close to the target, the lighting will hit once and go right through for the rest of the hits.
Datei:Chain Lightning.PNG Chain Lightning 2 Ball Infinite 3/1 200 Storm Always fires at full power, and will bounce around for multiple hits, considerably damaging the scenery. Very hard to control.
Datei:Wind Shield.PNG Wind Shield 1 Personal 1 0/- N/A Deflects all incoming projectiles for 3 turns.
Datei:Hurricane.PNG Hurricane 2 Targeted Infinite 3/5 N/A Picks up and blows away nearby players and minions. Also affects napalm.
Datei:Shock Bomb.PNG Shock Bomb 1 Bomb 4 0/1 80 Storm Creates an explosion which is directed mostly downwards. Although it does no damage to the landscape, it deals high damage to Arcanists and is often used to knock them off the screen.
Datei:Storm Shield.PNG Storm Shield 2 Personal Infinite 0/5 25 Storm per turn Zaps any player that gets too close to the caster.
Datei:Cyclops.png Summon Cyclops 1 Minion Infinite 3/5 N/A Summons a Cyclops. Cyclopes are immune to Storm damage. They cannot be summoned until 3 turns into the game. The Cyclops can use skills similar to Thunder Shock and Chain Lightning.
Datei:Conductor Rod.PNG Conductor Rod 2 Ball 2 5/1 250 Storm Instead of exploding upon impact, the rod will lodge into the ground and lightning will strike the site repeatedly. A line of sight from the sky is needed. This can be used underground to strike targets on the terrain above.
Datei:Storm spirit.png Summon Storm Spirit 1 Minion Infinite 0/5 N/A Summons a Storm Spirit, a flying minion.
Datei:Flight.PNG Flight 2 Personal Infinite 0/5 N/A Allows the caster to fly. The flight lasts until the caster cancels it or the caster is damaged. If protection shield is active the flight will not be canceled if only the shield is damaged and not the HP of the caster itself.
Datei:Storm.PNG Storm 3 Targeted Infinite 3/5 750 Storm Creates a storm cloud which will rain lightning directly down over a small area for the next 4 turns, at the beginning of the casting Arcanist's turn. As with Blizzard, the cloud will deflect projectile weapons.
Datei:Storm dragon.png Summon Storm Dragon 3 Minion 1 5/- N/A Storm dragons can fly and are immune to storm damage. They can be mounted but cannot be summoned until 5 turns into the game.

Familiar Bearbeiten

Datei:Storm Cloud.PNG The familiar for the complete Storm book is the Storm Cloud. This will hover over the user and "amplifies" thunder shock, which fires an extra shot per level. It will also decrease the recharge time for Storm by one turn per level.

Minions Bearbeiten

Icon Minion Health Spells Number of Charges Charge Time Initial/Recharge Maximum Damage Spell Description
Datei:Cyclops.png Cyclops 75 Cyclops Shock Attack Infinite 0/1 50 Storm Similar to Thunder shock.
Chain Lightning Infinite 0/1 200 Storm Always fires at full power, and will bounce around for multiple hits, considerably damaging the scenery. Very hard to control.
Datei:Storm spirit.png Storm Spirit 25 Shock Shield Infinite 0/1 25 Storm Similar to Storm Shield.
Spirit Shield Infinite 0/1 N/A Similar to Wind Shield.
Spirit Hurricane 1 0/- N/A Similar to Hurricane. Sacrifices the Storm Spirit.
Datei:Storm dragon.png Storm Dragon 150 Storm Dragon Breath Infinite 0/1 75 Storm Fires a high power bolt in a straight line.

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