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Frost book.PNG

The Frost book contains some of the most damaging spells in the game. However, many of these are offset by low accuracy or difficulty in achieving the damage - for example, many spells split into ice or snow, which can be difficult to accurately hit your enemy with.

Arcanists Spellbooks
Arcane Flame Stone Storm Frost
Underdark Overlight Nature Seas Cogs


Many frost attacks split into smaller pieces upon impact. There are three types: ice, frost, and snow. All three of these, if they touch an Arcanist or minion, will disappear and do damage. If frost touches the ground, it will leave a small hole. If ice or snow lands on the ground, it will pile up. If snow lands on water it will form land. Ice and frost both do 5 damage, whereas snow does 2. While frost minions and ice towers are hurt by both ice and frost, snow will heal them.

Icon Spell Level Type Number of Charges Charge Time Initial/Recharge Destruction Radius Maximum Damage Description
Ice Ball.PNG Ice Ball 1 Ball Infinite 0/1 Small 75 Small explosion, then shatters into ice.
Ice Bomb.PNG Ice Bomb 2 Bomb 2 0/1 Medium 250 Releases a number of ice balls.
Frost Shards.PNG Frost Shards 1 Bolt 4 0/1 Small 75 Fires 15 frost shards. As with most other bolts, if one of them hits you, or, if you stand directly next to/on top of your target, the spell will stop, and you will suffer damage.
Frost Arrow.PNG Frost Arrow 2 Arrow 2 0/1 Small 100 Fires frost shards upon impact. High knock-back.
Snow Ball.PNG Snow Ball 1 Ball Infinite 0/1 N/A 100 Snow Will detonate when it reaches its apex (top of its trajectory), or on impact, sending snow down on to the target. The ball itself is not snow and will not form land if it hits water before detonating.
Blizzard.PNG Blizzard 2 Targeted Infinite 3/5 N/A 1000 Snow Produces a cloud which hovers over an area and drops snow on it for the next four turns; the snow will fall at the beginning of the casting Arcanist's turn. Most missiles, including Meteor and Comet, are deflected by the cloud.
Ice Shield.PNG Ice Shield 1 Personal Infinite 0/5 N/A N/A Creates a thin barrier around the caster. Does not end the caster's turn.
Ice Castle.PNG Ice Castle 2 Tower Infinite 0/5 Small 75hp If an Ice Castle lands on water it will create an ice platform at the expense of a small amount of health, usually 5hp. The Ice Castle is immune to snow damage and it heals the tower, however.
Summon Sylph.PNG Summon Sylph 1 Minion Infinite 0/5 N/A N/A Summons a Sylph.
Summon Frost Giant.PNG Summon Frost Giant 2 Minion Infinite 3/5 N/A N/A Whenever a frost giant is summoned a snow cloud appears above its head and will remain above it where ever it goes.
Comet.PNG Comet 3 Targeted Infinite 5/5 Medium 500 Drops a Comet, which does 50 damage on impact and shatters into a number of ice balls and frost shards.
Frost Dragon.PNG Summon Frost Dragon 3 Minion 1 5/- N/A N/A Summons a Frost Dragon.


Frost Sprite.PNG The Frost familiar is the Frost Sprite. It increases the jumping ability of you and your minions, and makes water you stand on freeze, turning your life into ice platforms in increments of 5 hit points.


Sprite Name Health Spells Number of Charges Charge Time Initial/Recharge Maximum Damage Spell Description
Sylph.PNG Sylph 50 Sylph Arrow Infinite 0/1 60 Shoots three frost arrows which home in on the target.
Ice Shield Infinite 0/5 N/A See above.
Frost Giant.PNG Frost Giant 100 Smash Infinite 0/1 30 A short range attack with high knock-back.
Frost Giant-Ball Infinite 0/1 75 Same as Ice ball.
Ice Bomb 2 0/1 250 See above.
Snow Ball Infinite 0/1 100 Snow See above.
Frost Dragon Minion.PNG Frost Dragon 150 Frost Dragon Breath Infinite 0/1 125 Releases a high power ice bolt, which splits into ice on impact

Sylphs jump better than Arcanists. Frost Giants jump less distance than Arcanists, but further than most minions. Both of them can walk on water, converting their hit points into ice platforms in increments of 5hp.