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The Frost book contains some of the most damaging spells in the game. However, many of these are offset by low accuracy or difficulty in achieving the damage - for example, many spells split into ice or snow, which can be difficult to accurately hit your enemy with.
Many frost attacks split into smaller pieces upon impact. There are three types: ice, frost, and snow. All three of these, if they touch an Arcanist or minion, will disappear and do damage. If frost touches the ground, it will leave a small hole. If ice or snow lands on the ground, it will pile up. If snow lands on water it will form land. Ice and frost both do 5 damage, whereas snow does 2. While frost minions and ice towers are hurt by both ice and frost, snow will heal them.
Icon
Spell
Level
Type
Number of Charges
Charge Time Initial/Recharge
Destruction Radius
Maximum Damage
Description
Ice Ball
1
Ball
Infinite
0/1
Small
75
Small explosion, then shatters into ice.
Ice Bomb
2
Bomb
2
0/1
Medium
250
Releases a number of ice balls.
Frost Shards
1
Bolt
4
0/1
Small
75
Fires 15 frost shards. As with most other bolts, if one of them hits you, or, if you stand directly next to/on top of your target, the spell will stop, and you will suffer damage.
Frost Arrow
2
Arrow
2
0/1
Small
100
Fires frost shards upon impact. High knock-back.
Snow Ball
1
Ball
Infinite
0/1
N/A
100 Snow
Will detonate when it reaches its apex (top of its trajectory), or on impact, sending snow down on to the target. The ball itself is not snow and will not form land if it hits water before detonating.
Blizzard
2
Targeted
Infinite
3/5
N/A
1000 Snow
Produces a cloud which hovers over an area and drops snow on it for the next four turns; the snow will fall at the beginning of the casting Arcanist's turn. Most missiles, including Meteor and Comet, are deflected by the cloud.
Ice Shield
1
Personal
Infinite
0/5
N/A
N/A
Creates a thin barrier around the caster. Does not end the caster's turn.
Ice Castle
2
Tower
Infinite
0/5
Small
75hp
If an Ice Castle lands on water it will create an ice platform at the expense of a small amount of health, usually 5hp. The Ice Castle is immune to snow damage and it heals the tower, however.
Summon Sylph
1
Minion
Infinite
0/5
N/A
N/A
Summons a Sylph.
Summon Frost Giant
2
Minion
Infinite
3/5
N/A
N/A
Whenever a frost giant is summoned a snow cloud appears above its head and will remain above it where ever it goes.
Comet
3
Targeted
Infinite
5/5
Medium
500
Drops a Comet, which does 50 damage on impact and shatters into a number of ice balls and frost shards.
Summon Frost Dragon
3
Minion
1
5/-
N/A
N/A
Summons a Frost Dragon.
Familiar[]
The Frost familiar is the Frost Sprite. It increases the jumping ability of you and your minions, and makes water you stand on freeze, turning your life into ice platforms in increments of 5 hit points.
Minions[]
Sprite
Name
Health
Spells
Number of Charges
Charge Time Initial/Recharge
Maximum Damage
Spell Description
Sylph
50
Sylph Arrow
Infinite
0/1
60
Shoots three frost arrows which home in on the target.
Ice Shield
Infinite
0/5
N/A
See above.
Frost Giant
100
Smash
Infinite
0/1
30
A short range attack with high knock-back.
Frost Giant-Ball
Infinite
0/1
75
Same as Ice ball.
Ice Bomb
2
0/1
250
See above.
Snow Ball
Infinite
0/1
100 Snow
See above.
Frost Dragon
150
Frost Dragon Breath
Infinite
0/1
125
Releases a high power ice bolt, which splits into ice on impact
Sylphs jump better than Arcanists. Frost Giants jump less distance than Arcanists, but further than most minions. Both of them can walk on water, converting their hit points into ice platforms in increments of 5hp.