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The Stone book has many attacks which cause considerable damage to the landscape and buildings. This book often uses Pebble damage, which does double damage to buildings. Pebbles, generally, will not do much damage by themselves, but they are excellent at digging. Many of the spells in this book involve splash damage, while others concentrate on blocking and trapping.
|Icon||Spell||Level||Type||Number of Charges||Charge Time Initial/Recharge||Destruction Radius||Maximum Damage||Description|
|Pebble Shot||1||Bolt||Infinite||0/1||Large||50 pebble damage||Fires 10 small pebbles which considerably damage the terrain if they do not hit a target.|
|Scatter Rock||2||Ball||4||0/1||Medium||75 pebble damage||Shatters into a number of small pebbles upon impact.|
|Quake||1||Arena||Infinite||3/5||N/A||68||Shakes the arena and damages all towers. It does no damage to players but may knock them into water or dangerous objects. Note that it does not affect the clock tower.|
|Disruption||2||Ball||2||0/1||N/A||125||Shatters into five Mud Balls.|
|Mud Ball||1||Ball||4||0/1||N/A||25||Encases the target area in mud, trapping players and minions.|
|Mega Boulder||2||Ball||2||3/1||Large||200(4x50)||Starts off as a larger-than-average bomb. After a brief period of time, it turns into a giant ball which bounces, destroying the surrounding area four times. It is heavier than other balls and bombs and will not travel as far with equivilent power gauge. If it goes up very high and hits an arcanist without hitting any landscape, it will do 100 damage. Only reaches full power when drops from high and hits land next to the arcanist, making it deal 50 each hit with four hits, which is more damage than the direct hit.|
|Rock Slab||1||Targeted||Infinite||0/1||N/A||N/A||Creates a small slab of land, often used for trapping an opponent, self protection, or a manner of escape from a hole.|
|Fortress||2||Tower||1||0/-||Small||100hp||The strongest tower in the game. It is also probably the largest, though,(excluding sanctuary) making it the most obvious target.|
|Summon Dwarf||1||Minion||Infinite||0/5||N/A||N/A||Summons a Dwarf, which can mine or set dynamite.|
|Summon Rock Golem||2||Minion||Infinite||3/5||Small||N/A||Summons a Rock Golem. Note that a Rock Golem has similar damage resistance to an Arcanist with a Pet Rock (and resistance bonuses are added if the Golem's owner also has Pet Rock familiar).|
|Meteor||3||Targeted||1||5/-||Massive||175, mainly pebbles||Drops a huge rock through the terrain, usually digging all the way through to the waterline. Shatters into pebbles on the way down. It is still affected by fire shield & wind shield, however, and can be thrown far off course by a blizzard, storm, or an English Summer.|
|Fissure||3||Targeted||1||5/-||Incredible||2625, mainly pebbles||Fires scatter rocks from the bottom of the map. On the turn in which it is cast a few are fired: on the subsequent turn, a lot are fired.|
The familiar for the complete Stone book is a Pet Rock. It reduces damage taken (by you and your minions), usually by 5 (at level 5) for each hit to you or your minions; this means that although a single shot such as Fireball would be reduced from 50 to 45, multiple shots such as Thunder Shock would be reduced from 5 to 1 each; so the total damage would only be 10. The familiar never gives immunity to damage, no matter how small. The familiar will also reduce the amount of HP you recover from Heal Sphere.
A dwarf cannot jump very high, but has a decent long jump. A rock golem cannot jump high or far, but has damage resistance.
- The Quake spell's information is incorrect, stating that it does 30 damage instead of 68.
- The mega boulder spell's information is also incorrect, stating that it does 250 instead of 200.