Dr Phlogiston Saves the Earth
Genre Shooter
Release 27th February 2008
Multi-player No

Dr Phlogiston Saves the Earth is a Steampunk shooter game. It was released on 27th February 2008, the day of FunOrb's launch. It has many features of the Jagex game Meltdown, further developed.


World 1 - Earth

Stage 1 - Brighton


Dr Phlogiston's personal journal, October 18th
I have received an urgent telephone call from Major General Fitzroy of the Royal Guard. It seems there is an unknown fleet of flying ships approaching my city!
I must bring forward the demonstration of my aerial gunboat.
The Major General had me posing for a photograph of my craft while I awaited the arrival of my pilot.
My pilot seems a most peculiar young man.
His name is Captain Piercy.
I hope, for all our sakes, his piloting skills are better than his manners, and his dress sense!

Stage 2 - Bath

It gets harder

October 20th: Success! My aerial gunboat has proved its worth in the defence of Brighton. The strange invaders were repelled, but it seems they were merely regrouping. I have just received a telegram, from Bath this time. We must fly there immediately to fight off another fleet of these infernal creatures!

Stage 3 - London

The first command ship

October 23rd: Cpt. Piercy still worries me. He takes far too much delight in pushing my aerial gunboat to its very limits! Another wave of mechanical monsters is fast approaching London. Cpt Piercy can scarcely contain his excitement at the prospect of yet another aerial confrontation.

World 2 - Space

Stage 1 - Mars


October 25th: After fighting off three separate fleets, we have enjoyed a brief respite. I have used this time to finish off the installation of some new experimental systems.
We must now take to the skies again, this time to leave Earth far behind us. The Astronomer Royal came to see me with terrifying news: he has found the invaders in the empty space above our sky!
Thus to Cpt. Piercy and I rush to the aerial gunboat, to launch ourselves towards them once more.

Stage 2 - Uranus


October 30th: Captain Piercy's demeanour has become far more serious since we flew into space. Perhaps it dawned on him how dangerous this enemy we face is, or perhaps he caught a glimpse, as I did, of the Earth as it looks from this distance. Our home, and everything we have seen or done, can now be hidden from view by a single thumb.

Stage 3 - Arkab System

Alien starbase

November 4th: I no longer doubt Captain Piercy's skills one jot. We have flown almost to our destination, and he has wielded this craft as a far deadlier weapon than I thought possible. His skills will be tested further still, as another wave of alien craft has been launched against us...

World 3 - Alien

Stage 1 - Arkab Wastelands

If these are the wastelands...

November 7th: I can no longer hear Earth on the wireless. It is no surprise given the great distance.
One thing I can detect, though, is a strange chattering; I assume it to be wireless signals from those...alien...creatures.
I have given Captain Piercy the signals' bearings. Let us see what fate has in store for us...

Stage 2 - Arkab City

...what are the cities like?

November 8th: I have modified my wireless equipment to indicate the direction of the strongest signal sources on this alien planet, and we have set course for the nearest of them. I pray it is not yet too late to head off this invasion and save Earth...

Stage 3 - Arkab Base

The final showdown

November 9th: We barely survived that last attack run. Neither of us can bear to think what will happen to Earth if we do not destroy these invaders once and for all!


Icon Name Description
Shield Shield Heals your shields by 1/4
Extra Life Extra Life Increases your lives by 1
Weapon Weapon Increases your weapon power by 1
100 Points 100 Points Gives you 100 points (not counting multipliers)
1000 Points 1000 Points Gives you 1000 points (not counting multipliers)
5000 Points 5000 Points Gives you 5000 points (not counting multipliers)
X2 Multiplier x2 Multiplier Gives your points a x2 multiplier
X3 Multiplier x3 Multiplier Gives your points a x3 multiplier
X4 Multiplier x4 Multiplier Gives your points a x4 multiplier
X5 Multiplier x5 Multiplier Gives your points a x5 multiplier
X6 Multiplier x6 Multiplier Gives your points a x6 multiplier

Weapon Powerups

Weapon powerups always appear before any other type in each level. There is also an upper limit to the number you can have on each level, though it is possible to go slightly above this limit by waiting for more than one weapon powerup to appear before collecting them.

Level Weapon limit
1-1 2
1-2 3
1-3 5
2-1 6
2-2 8
2-3 9
3-1 11
3-2 12
3-3 14


Image Name Fire Key Hotkey Description World
Gatling gun Gatling Gun Space Z Fires in a straight line to the right of the ship. High rate of fire. Number and power of shots increase with weapon powerups. All
Bomb DrPhlogiston Bomb Space X Dropped from the ship. Maintains ship's horizontal momentum. Slow rate of fire. Number of bombs increases with weapon powerups. 1 and 3
Tesla cannon Tesla Cannon Space C Short range static electricity jumps from the ship to nearby enemies. Rate of fire increases with weapon powerups. All
Rockets Rockets Space V Fires in an approximately straight line to the right of the ship. Number of rockets increases with weapon powerups. 2 and 3
See Below. Verne Cannon Ctrl (hold to charge) N/A Fires a large blast directly right of the ship. Power increases with charge time. All
Verne cannon
The verne cannon has no icon on the in-game interface. To the right is a picture of what it looks like when fired at maximum charge.


Enemies are not named in-game, so many of these names are unofficial and supplied primarily to give a consistent way of referring to them. Most of the names can be found here.

Each enemy gives a certain number of points when killed, which is different for each difficulty. The multiplier powerups also affect the score.

Difficulty Multiplier Notes
Easy x1/3 If the points are not a multiple of 3, the remainder is lost.
Medium x1
Hard x3
Name Levels Description Image Points
Observation Probe 1-1, 1-2, 1-3, 2-1, 2-2 Simply gets in the way. Easy to destroy. Does not shoot. Comes in a zigzag pattern.
Observation Probe
Death Glider 1-1, 1-2, 1-3, 2-1, 2-3, 3-2, 3-3 Quite easy to destroy and will shoot occasionally. Comes 5 at a time, moving in a zigzag pattern.
Death Glider
Bomb 1-1, 1-2, 1-3 Comes in fives from the top of the screen, moving slowly downward until it hits the foreground, destroying the structures.
Dr P Bomb
Shredder 1-1, 1-2, 1-3, 2-1, 2-2, 2-3 Comes in a horizontal straight line. In hard mode they home in on the player.
Death Probe 1-1, 1-2, 1-3, 2-1, 2-2, 2-3 Will shoot small fast green bullets towards the player and stays in the screen for a long time.
Death Probe
Assault Bot 1-1, 1-2, 1-3, 2-1, 2-2, 2-3 Comes in a straight line. Shoots lightning bolts, but gives a warning by flashing white.
Assault Bot
Abductor 1-2, 1-3 Shoots bullets that home in on the player for a short time. Stays in the screen for a long time
Tripod 1-2, 1-3 Will sometimes shoot a homing missile. Often fires bullets in a parabolic trajectory. Always walks on the bottom of the map.
Drop Ship 1-3 The boss of the Earth levels. It attacks by summoning other ships and using beams.
Drop Ship
Small Asteroid 2-1, 2-3 Just gets in the way.
Small Asteroid
Medium Asteroid 2-1, 2-3 Splits into 4 Small Asteroids
Medium Asteroid
Large Asteroid 2-1 Splits into 2 Medium Asteroids
Large Asteroid
Mine 2-2, 2-3 Deals massive damage to your ship if it hits.
Homing Mine 2-2, 2-3 Like mines, but homes in on your ship.
Homing Mine
Minelayer 2-2, 2-3 Lays mines or homing mines, depending on difficulty.
Tesla Coil 2-2, 2-3, 3-1, 3-2, 3-3 Shoots big lightning strikes at the ship from its purple orb. Similar to the player's Tesla Cannon weapon, but a lot stronger.
Tesla Coil
Gun Turret 2-2, 2-3, 3-1, 3-2 Aims at the player and shoots big green bullets.
Gun Turret
Cargo Ship 2-3, 3-1, 3-2, 3-3 Does not fire any weapons, but damages if touched. When it gives powerups, it will give 2.
Cargo Ship
Missile Bay 2-2, 2-3, 3-1, 3-2 Aims at the ship and shoots purple rockets, 3 at a time. Similar to the player's Bomb weapon, but this is homing.
Missile Bay
Docking Platform 2-3 Summons Attack Copters.
Docking Platform
Attack Copter 2-3, 3-1, 3-2, 3-3 Homes in to your ship, but unlike Homing Mines, it has more health and does less damage.
Attack Copter
Metal Machine 2-3 Does not do anything. Acts like scenery, but appears more than once.
Wired Metal Contraption
Radar Dish 2-3, 3-1 Does not do anything. Acts like scenery, but appears more than once.
Radar Dish
Green Circle 2-3 Does not do anything. Acts like scenery, but appears more than once.
Green Circle
Metal Tentacles 2-3 Does not do anything. Acts like scenery, but appears more than once.
Battle Carrier 2-3 The boss of the Space levels. It has many different weapons.
Battle Carrier
Barracks 3-1, 3-2, 3-3 Rapidly shoots non-homing rockets upwards at certain intervals. Also known as Bunker.
Large Barracks 3-2, 3-3 Looks like a very big version of a Barracks, but is actually just a piece of scenery with a lot of health.
Large Bunker
Combat Tank 3-1, 3-2, 3-3 Always at the bottom of the map, making it hard to hit. Occasionally fires rockets upwards.
Combat Tank
Battle Tank 3-1, 3-2, 3-3 Like combat tanks, but their rockets home in on the player's ship.
Battle Tank
Doom Copter 3-1, 3-2, 3-3 An advanced version of Attack Copters, these have homing rockets.
Doom Copter
Floating Battle Station 3-3 One of the two boss ships found at the end of the Alien levels. Floating Battle Station
Command Ship 3-3 One of the two boss ships found at the end of the Alien levels. Command Ship


Total Achievements: 15
Total Orb Coins: 34
Total Orb Points: 3400
[Secret Achievements] | [Hidden Achievements] [Halloween Achievements]

Image Name Requirement Orb Points Orb Coins Members? Sorter
Anti-Collector Award Anti-Collector Award

Collect no powerups in at least one stage

200 2 No AI
Collector Award Collector Award

Collect all powerups in at least one stage

200 2 No AH
Earth Defender Award Earth Defender Award

Complete Earth levels

100 1 No AK
Friend of Earth Friend of Earth

Destroy no human structures in at least one stage

200 2 No AN
Pacifist Award Pacifist Award

Complete at least one stage without firing any weapons

100 1 No AE
Safety Award Safety Award

Lose no lives in at least one stage

300 3 No AG
Star Defender Award Star Defender Award

Complete Space levels

200 2 Yes AL
Total Destruction Award Total Destruction Award

Destroy all enemies in at least one stage

100 1 No AJ
Ultimate Defender Award Ultimate Defender Award

Complete Alien levels

300 3 Yes AM
Untouchable Award Untouchable Award

Receive no damage in at least one stage.

300 3 No AF
Victorus Campus Victorus Campus

Destroy at least 15 barracks

100 1 Yes AD
Victorus Goliath Victorus Goliath

Destroy at least 15 tanks

100 1 Yes AC
Victorus Legioni Victorus Legioni

Destroy at least 15 assault bots

100 1 No AB
Victorus Morti Victorus Morti

Destroy at least 15 death gliders

100 1 No AA
Victorus Ultima Victorus Ultima

Complete the game on hard

1000 10 Yes AO
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!

Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.


  • "Phlogiston" is a real word. It's similar to the element of fire, highly concentrated in oil, coal, and wood, according the ancient Greeks. It is released when something is burned, and then absorbed into dephlogisticated air. It is the primary subject of Phlogiston theory.
  • The image for the Total Destruction Award Achievement comes from the European Hazard Symbol for Explosive. This image is also used in the "system lost" icon in Shattered Plans.
  • The Verne Cannon is a reference to science fiction writer Jules Verne.
  • The Tripod comes from H.G. Wells' The War of the Worlds.