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The Seas spellbook requires careful aim and planning as many of the spells can backfire on the player, with bouncy water and minions that damage anyone they come into contact with.
Shoots a ball of fresh water. If it hits anything other than the water itself, it explodes into several water droplets travelling in the direction of the water ball. The droplets bounce around the terrain, dealing damage if they hit an Arcanist or minion. If the initial ball hits water it will create a splash with twice as many droplets.
Maelstrom
2
Targeted
Infinite
3/5
Large
360
During the next three turns, the selected area will be sprayed with salt water from below.
Summon Water Trolls
1
Minion
Infinite
0/5
N/A
N/A
Summons two Water Trolls. Water trolls can walk on water, and do 5 damage to the first player or minion they touch each turn.
Hydration
2
Ball
2
5/1
N/A-Large
50
This spell gives Water Trolls more health, and makes them grow larger. When used once, the Water Trolls will have 100 health and hit 15. When used twice, the Water Trolls have 200 health and hit 30.
Deluge
1
Targeted
Infinite
3/5
Small
90
This spell drops 30 fresh water droplets on the target.
English Summer
2
Targeted
1
5/-
Large
580
This spell creates a rain cloud that sends down fresh water droplets over five turns.
Brine Bolt
1
Bolt
Infinite
0/1
N/A
60
Shoots brine salt from the player. If it misses, it piles up on the landscape. You can fire this spell at point-blank, unlike most other bolt spells.
Brine Bomb
2
Bomb
4
0/1
Large
100
Releases brine salt in all directions when it explodes.
Summon Brine Goblin
1
Minion
Infinite
0/1
N/A-Large
N/A
Has no spells. When it dies, it explodes and brine salt is released in all directions, just like a Brine Bomb.
Rain of Clams
2
Targeted
1
3/-
Large
250
5 Clams fall from the sky, and then bounce around, eating through the ground, until they explode. *Maximum damage can be over 250 if one (or more) of the clams ends up bouncing and "eating" up into the player. Damage can reach over 150 for just one clam in this case, but it is rare.
Ocean's Fury
3
Arena
1
5/-
Massive
5000 Salt Water
Massive waves of salt water droplets come from the left and the right of the map, vastly destroying the terrain.
Summon Water Lord
3
Minion
1
5/-
N/A
N/A
The Water Lord is a mountable minion which can walk on water. Although he does have 500 health, more than any other minion, he does take additional damage from most attacks.
Familiar[]
The Ocean Familiar is the Seahorse. It allows the player and his or her minions to walk on water, and reduces damage taken when hit with any water spell. A player with a level 5 seahorse is completely immune to these three spells; Water Ball, Deluge and English Summer
Minions[]
Sprite
Name
Health
Spells
Number of Charges
Charge Time Initial/Recharge
Maximum Damage
Spell Description
Water Troll
40-200
Dive
Infinite
0/1
N/A
This spell is targeted. When used, the Water Troll dives and then spawns at the selected location.
Brine Goblin
25
-
-
-
100
Self-destructs on death, flinging brine salt.
Water Lord
500
Water Ball
Infinite
1/1
60
See above.
Summon Water Trolls
Infinite
0/5
N/A
See above.
Hydration
2
5/1
50
See above.
Dive
Infinite
0/1
N/A
This spell is targeted. When used, the Water Lord dives and then spawns at the selected location.