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|Release||August 27, 2008|
Orb Defence is a tower-defence style action game released on 27 August 2008.
The Norbs are coming to attack your orbs and it is up to you to stop them! Build up your defences to push back the Norb advance. If the orbs are taken over you will lose! Try defending your orbs now and save FunOrb!
|Image||Name||How to Unlock|
|First Fight||No Requirement|
|Pincer||Pass wave 66 in First Fight. Members` only|
|Breakout||Pass wave 66 in First Fight. Members` only|
|Dominion||Score 1,000,000 points in either Pincer or Breakout (Tougho Achievement). Members` only|
|Gridlock||Pass Wave 66 in Pincer or Breakout (Orb Defender achievement). Members` only. The idea of this level is to build mazes with barriers.|
|Orb Central||Pass Wave 66 in Pincer or Breakout (Orb Defender achievement). Members` only.|
Energy is like the currency, used to buy turrets for defence. Any active orbs will slowly feed energy to the player, but energy can also be gotten otherwise by destroying Norbs. Using the space bar to skip waves can give more energy, as explained below.
You get 50 extra points for each second you save by pressing space bar. Each 20 extra points you earned this way will store 1 energy into each orb you have left in the game.
In addition, boss waves give extra points which make the orb produce extra energy at the end of a boss wave, starting from a +2000 points prize for the Normo boss and increasing by 1000 for each new boss you meet.
You can work out the energy you will receive by watching the "+ number" that display next to your score. Divide it by 20 and you will have the current amount of energy stored into each orb. For example, if you have 5 orbs left and accumulated a bonus of +10000, you will receive 500 energy from each orb you have left, which is 2,500 energy.
Upon finishing a boss wave, you can launch the next wave by pressing the space bar; the time saved that way is also counted with the prize. The prize then immediately adds to your score, and the relevant energy is released from your orbs. For example, if you have +10000 bonus points then immediately press space bar after finishing the boss wave, you will save the 10 second waiting. The bonus will then be 10500 points which is 525 energy produced by each orb and not 500, as what the above explanation might say.
Orbs are the target of the Norbs, and are defended with towers. Norbs can destroy orbs with a single touch, and the place where the orb was will become a new spawn point for more Norbs. There are 5 orbs in First Fight and Dominion, 2 orbs in Pincer or Breakout, 3 orbs in Gridlock and 4 orbs in Orb central. The game ends if all orbs are lost or all waves are beaten. Any orbs you have will also give you 25 energy every 20 seconds or so.
As you progress in the game, you unlock different and stronger varieties of towers.
Clicking on a tower upgrades its power, and holding the "Shift" key allows you to upgrade them to their maximal level without having to click repetitively.
Ice turrets and Beam Blasts are unavailable on the Gridlock and Orb Central levels.
Barriers and Electroshock turrets are only available on the Gridlock and Orb Central levels.
Bold = Members Only
Norb strength varies depending on mode and wave; the energy that they give off stays constant across the game, though.
|Normo||Your plain, normal, norb.
2 energy per Normo
|Swarmo||Lower health than a Normo, but comes in larger quantities. Spawns in two places instead of one*.
1 energy per Swarmo
|Zoomo||Average health, but very fast, making them harder to hit, and giving you less time to kill them before they reach your orbs. Zoomo is too fast for big shot, however, if it gets trapped behind slower norbs big shots can hurt it.
3 energy per Zoomo
|Tougho||Slow speed, but about twice as much health.
3 energy per Tougho
*For the swarmo boss, the swarmos spawn in four different places instead.
|Flybo||Fast, but not as fast as Zoomos. Additionally, big shots and beam blasts will not fire at them.
4 energy per flybo
|Bombo||When the Bombo dies, if it is too close to your turret, your turret will lose one upgrade level; if your turret is only on the first level, it will be deleted the bombo boss has a bigger range than normal bosses.
3 energy per bombo*
|Chompo||As long as the Chompo survives, it will "chomp" on one of your turrets. If the turret is "chomped" on for too long, it loses an upgrade level.
3 energy per chompo
|Irono||Higher than average health. Additionally, it cannot be frozen by ice turrets or hit by a big shot.
4 energy per irono
|Sneako||Invisible unless hit with an electroshock turret! (2 energy per sneako)|
|Splitto||Releases Swarmos when destroyed! (total energy of 26 energy per big splitto)|
|Ghosto||Replaces Ironos during the Hallowe'en season.|
* All nearby turrets lose one upgrade level. If they are only on the first level, they will be deleted. Because bosses, if killed, also do this (over a much larger area), the bombo boss will do this over a huge area.
|Awesomeo||King of all the Norbs, Awesomeo is the last boss you face on wave 99 (total of 500 energy) Note: Unlike other norbs, the Awesomeo boss doesn't die when it touches an orb.|
Bosses appear every 11th wave, and are simply bigger versions of normal norbs. There is only one of each boss, except the Swarmo boss, of which there are four. The waves each boss appears on depends on the mode played. When a boss dies, you will generally gain access to a new type or level of turret. When it dies, it will explode like a giant bombo and degrade all nearby turrets by one level.
|Wave||First Fight-Dominion||Gridlock||Orb Central|
|22||4 Swarmo Bosses||Splitto Boss|
|33||Zoomo Boss||Sneako Boss|
|44||Tougho Boss||4 Swarmo Bosses|
|77||Chompo Boss||Splitto Boss|
|88||Irono Boss (Halloween: Ghosto Boss)||Sneako Boss||Irono Boss (Halloween: Ghosto Boss)|
Ranks are awarded for completing a level, based on the number of Orbs surviving.
|Image||Name||Requirement||Orb Points||Orb Coins||Members?||Sorter|
Pass wave 66 with only a single orb after wave 33
Pass wave 33 in First Fight
Pass wave 66 in First Fight
Unlock the Dominion level by achieving a score of one million points in either Pincer or Breakout.
Pass wave 66 in First Fight with three of the five orbs intact
Pass wave 66 in First Fight with all your orbs intact
Pass wave 99 in First Fight
Pass wave 99 in First Fight with all your orbs intact
Pass wave 99 in Dominion
Kill 99 enemies with level 5 fast blasts
Kill 99 enemies with level 5 chain shots
Kill 99 enemies with level 5 big shots
Kill 99 enemies with level 5 beam blasts
Defeat a boss wave in First Fight
Defeat three boss waves in First Fight
Defeat all the boss waves in First Fight
|Playing with Fire||
Pass wave 99 without building any ice towers in First Fight
Lose all but the front orb after wave 33 in First Fight
Use electroshock turrets to stun 250 Norbs at once
|On the Fence||
Use barriers to stop 30 Norbs simultaneously
Let a Norb live for 4 minutes, without losing an orb
Achieve a score of one million points in either Gridlock or Orb central
Unlock the Gridlock and Orb Central levels by passing wave 66 in Pincer or Breakout
Kill the Ghosto boss during Hallowe'en
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!
Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.<createbox> width=30 break=no prefix=Orb Defence/Achievement: preload=FunOrb Wiki:Achievement Articles/Preloader buttonlabel=Create page </createbox>
- Orb Defence was updated on the 17th December, 2008, and Sneakos, Splittos, Electroshock Turrets, barriers, Gridlock and Orb Central were introduced to the game. Free players were given full access to First Fight, giving them accessibility to the Awesomeo boss.
- When Orb Defence was first released, achievements online used the name "Blambo" instead of "Chompo". Also "Fast Blaster" was misspelled as "Flast Blaster". Those names are still used on the hiscores for some reason.
- 'Norb' is a word created by the players of FunOrb, meaning new Orber, or newb. This is the first time Jagex has used a player-made word in FunOrb, although there is no mention of whether they took inspiration from the player-made word.
- FunOrb's censor censors the letter N in word "Norbs", but not in word "Norb".
- A convenient way to give yourself as much time as you want to build/demolish towers is: Wait until one orb is about to be taken. Right before it is, turn the tutorial on. You will get a message, "You have lost an orb." Now turn off the tutorial; you will "save" the message. When you need a break to recuperate, turn the tutorial back on. You will still be able to build towers, but the timer won't be ticking. Outside of First Fight, you can turn the tutorial on by pressing Escape, then Tutorial to turn it on.
- At the end of the game when you win all the turrets show a picture of the level 5 version. The chain shot picture is a level 4. This is also on the "Chain Shooter" achievement. Plus, the Blizzard wave's spikes are facing outwards, not inwards.
- Most Norbs resemble something real or myth like, e.g. Zoomo looks like a bacteria, Normos/Swarmos look like jellyfish, Tougho is shaped as a bull and Awesomeo is a purple Gorilla with a crown on his head.
- Some people have experienced a glitch where the Chain Shooter and Orb Evasion achievements are "hidden" behind the Ghost-Free Zone achievement. If one looks closely, they can see a Zoomo's head on the upper-left corner of the ghosto in the achievement image, and if you click the achievement, it shows the information for Chain Shooter instead of Ghost-Free Zone.