FunOrb Wiki

Undead Minions Gallery?[]

Should I make a gallery showing all the undead minions, like the Torquing! level guide? I could get all of them. 19118219 Talk 07:23, 10 August 2008 (UTC)

I'll get some images. P.S. Has anyone ever tried to get an undead water lord?
Waterlords can't be undead. JalYt-Xil-Vimescarrot 20:19, 10 August 2008 (UTC)
Monkeys can be undead. Should they be added? Timeroot 05:34, 11 August 2008 (UTC)
Maybe they should, but it's not easy for me to do it as I'm no longer a member, so I struggle to survive 10 rounds there. Once again, sign your posts with 4 tildes. (~ x4) I have already reminded you to do so on Vimescarrot's talk page. There is even a notice at the top of the page, so please do not forget to do so again. =) 19118219 Talk 03:33, 11 August 2008 (UTC)

Death damage; soul jar[]

This is to explain why I just reverted an anonymous user's edit. If you are the user in question and are still unhappy about the revert after reading this, please discuss it here rather than get into an edit war.

There were two components to the edit. The first deals with the effects of death damage. This is described in the main article (Arcanists) and at the top of this page. It's not necessary to list it individually for each spell which deals death damage. That kind of repetition has no real benefit but it does have disadvantages - in particular, it takes time to read it each time, and it requires extra effort to keep each instance consistent if the wording needs to change.

The second is to do with the Soul Jar, and I reverted these changes on the grounds of factual error. Perhaps the section on levels and usage counts could be rewritten to be clearer. However, as it stands it quite explicitly states that the regenerated player's health is 20 points per level of familiar. Taken in conjunction with the claim that the level doesn't reset when you use it, this would mean that I could spend 20 life on a level 1 familiar, die, regenerate with 20 life, spend 20 life to upgrade it to level 2, die, regenerate with 40 life... This isn't how it works. Also, with respect to the jar falling into water, this does not cause the Soul Jar not to work. It works fine, regenerating the player in the water such that they spend their next turn teleporting in. OrbFu 18:54, 8 February 2009 (UTC)